
This all still feels true with two-player co-op. You’ll randomly stumble across a vampire feasting on an unfortunate victim, opposing factions suddenly break out in gunfire, and sometimes you’ll hear enemies discuss their plans for the future. Sure, there are limited abilities per character and stealth isn’t always as big of a factor, but the storytelling and simulated world are all there. When I played on my own for a little over an hour, it certainly felt like it. The Redfall developers have made it abundantly clear at this point that, despite having the look of some other looter shooters or four-player co-op games, this is, ultimately, still an Arkane game. The First Differences Between Solo and Co-op If you're most interested in the solo experience of Redfall, be sure to check out IGN's first preview of Redfall. My temporary teammates at Arkane Austin indulged me in trying out the hard difficulty, and with that settled, we were off.

In that time we liberated a community center, took on the procedurally generated vampire nests, fought mini-bosses, and did plenty of exploring.

I had the pleasure of playing about four hours of Redfall on PC with one, two, and three additional co-op members.
